Senior 3D Technical Artist

Remote Full-time
Senior 3D and Technical Artist Generalist 3D Artist with experience in both organic and hard surface modeling, sculpting, and integration across various game engines. The ideal candidate will possess a keen eye for design and a strong technical background. Key Responsibilities: ● Collaborate with designers and other artists to establish project requirements and timelines. ● Work with other areas to address and resolve asset-related issues. ● Develop prototypes and concept models to communicate ideas and design intent. ● Create high-quality 3D models, including both organic and hard surface assets. ● Sculpt detailed assets. ● Refine and optimize meshes for real-time applications. ● Perform retopology and optimization of meshes to ensure performance in pre-rendered animation, real-time, or simulation environments. ● Conduct performance profiling and optimization to maintain frame rates and visual fidelity. ● UV map and texture 3D models with attention to detail. ● Create materials and shaders for various projects. ● Light different scenes effectively. ● Animate assets as required. ● Create and implement particle effects and simulations. ● Render stills and animations. ● Handle post-processing tasks. ● Ensure the quality of every piece produced. ● Mentor junior artists and provide constructive feedback on their work. Experience Requirements: ● Proven experience working with various file formats and migrating assets between them, including OBJ, FBX, CAD files, USD, and other proprietary formats. ● Experience preparing, integrating, and optimizing assets for game engines, including Unity, Unreal Engine, and Omniverse, with the capacity to adapt to new engines as needed. ● Experience with virtual reality (VR) or augmented reality (AR) projects. ● Experience with rigging and skinning characters for animation. ● Familiarity with real-time rendering techniques and optimization strategies. ● Familiarity with cross-platform development and optimization for various devices. Technical Skills: ● Familiarity with game development pipelines and workflows. ● Proficiency in creating efficient UV layouts and understanding texture atlasing. ● Knowledge of Blender, Maya, 3ds Max, or Cinema 4D. ● Experience with Marvelous Designer or Clo3D. ● Proficiency in ZBrush, Substance Designer, Substance Painter, and Substance Sampler. ● Competence in Photoshop and Illustrator. ● Familiarity with After Effects and Premiere. ● Experience with Unity, Unreal, and the Omniverse Suite • Houdini experience highly preferred. Apply tot his job
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